experiment 1standing at the gates, awaiting my permission.experiment 1 by qurvelab
the many souls I have taken, they can never be replaced.
but this was the contradicting phase.
against everything - a complete odium against all morals.
UntitledShe winced at the light that glanced at her faceUntitled by qurvelab
Only for it to see her desperation and despair
She laid in bed, wrapped by white sheets — curtains ajar
Her thoughts were vile, her mindscape is a no-man's-land
She bears what a dystopian mind: The aftermaths of love
It pains me to see her like this — but I have won
How selfish of me to think of this as victory:
A passive revenge of my rejection
I observed her from time to time:
She drags her feet, with no confidence,
No rhythm nor rhyme
Her wrinkled clothes reflects her uncertainty:
No time to care,
at least not for me
5 Pieces of Critique You Should Always Disregard1. "I have a problem with your premise." This is the red flag to end all red flags. I don't care how flimsy the premise is. Every idea has the potential to be a good story. Execution is something else entirely, but if somebody doesn't like your idea: don't listen to them. What they're basically saying is "I am not an Ideal Reader, therefore not your target audience, therefore I am not the right person to critiquing your work." I hate, hate, hate people who think you should be writing for broader audiences than your story is capable of reaching. If you're writing romance, you're writing romance for romance readers. You're not trying to reach hard science fiction readers. Very few people even know what makes a breakout mainstream novel that has high market appeal. If they did, every single book ever written would be Harry Potter. It just doesn't happen. And for somebody to ask you to make that happen is ridiculous and unfair. For the most part, writers are writ5 Pieces of Critique You Should Always Disregard by Droemar
I’ve been having trouble with lighting scenes. So, I googled lighting techniques and found three-point lighting. I’m familiar with its concept, but never paid it any attention—maybe I should have.
After reading up on three-point lighting technique, I hopped onto Blender and started testing, using Suzanne (a pre-made 3D model designed for test purposes).
My result was beautiful.
This scene uses atmospheric shadows, reflection (Suzanne & the cubes), and fake ambient occlusion.
However, below is the clay render.
I’m pretty proud of this.
The article can be found here: Three Point Lighting Tutorial